=space-mech-pilot_v10=

NOTE: ONLY AVAILABLE AS DOCUMENTATION.

This build was dated to have been saved around July 17th. As a note, each "v" number was when I compiled things - the jump between 3-10 happened as I quickly made
fixes for Roxi to test as I implemented new features.

And as you can tell, there's now more improvements:

- AP was now added and is distinctly separate from SP. These are used ONLY for purchasing abilities, while SP was used for purchasing upgrades. This was a crucial
change in the game's balance.
- Damage values as a whole received more substancial changes between v2/v3.
- SOCIAL RANKS now added bonuses (for each rank). This includes the addition of the F. BOOST and the like
- AUTOFIRE, the TURRET(s), and SUPPORT STRIKE now have unique cooldown icons.
- You can now also use the W/S keys to do dialogue choices. Unfortunately, the text that explains this clips through the dialogue box.
- Dialogue now had a cool arrow that'd follow the text - but this was unfortunately a tad buggy (and was later removed).
- The Shop UI received a visual overhaul - and both the shop UI and the menu UI have their transitions properly fixed (that was a doozy, lemme tell ya).
- You could refund all your abilities for half the AP - at Rank 10, the refunds would be given in full.
- There were now descriptions for abilities!
- REFUND (R.) Bonus was added to compensate for all the missing AP you could now get upon ranking up therapeutics.

Unfortunately, this version seemed fairly rife with bugs. SP could go into the negatives, F.BOOST would consistently always succeed (and would bug out regularly),
and the 4th social rank (reducing the price of abilities by 2 AP) caused a lot of headaches (even up to the game's final release.

Changes to this version can primarily be given thanks to Roxi for addressing - this was the period in developement where her feedback was most crucial towards improving
the final game.